Post by dave on Aug 11, 2010 11:22:29 GMT -6
The second patch for NCAA Football 11 is now available. The patch delivers fixes in addition to what was addressed with the gameplay “tuner” set that arrived last week and a new one that is out now as well. The most notable fixes: The elimination of the QBs getting stuck in the hand-off animation and running backwards for a safety, uniforms will now get dirty, no more connection issues related to Season Showdown, and adjusted progression of punters and kickers in Dynasty mode.
* Uniform degradation has been fixed.
* Fixed a graphical issue with TeamBuilder sideline home uniforms.
* Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
* Fixed helmet numbers for Rice and Wake Forest
Online
* Resolved an issue with Season Showdown, allowing us to turn it back on, so you’re upload failure message every time you go in/out of game is gone!
* Fixed a couple freezes related to lobbies
* Fixed voice communication in Online Dynasty Hub on PS3
* Fixed an issue that could lead to a disconnect in online play during play calling
Offense
* Fixed an issue on a couple plays where the QB would miss a hand off and run backward
* Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
* Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
* Tuned how the CPU ball carriers utilize leans and special moves so that they won’t be used in situations when they shouldn’t (e.g. a HB in the open field will not put his shoulders down when running forward)
* Tuned pass accuracy and the ability to lead a receiver
* Tweaked sideline catch animations in the end zone so that they have a bit more room to play
* Fixed an exploit where backwards passes could be overly effective
Defense
* Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
* Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
* Removed a hesitation from defensive lineman pass rush on screen plays
* Improved flat zone and deep zone coverage
* Tuned man coverage reaction to the run
* Adjusted CPU pursuit angles in some specific cases where they weren’t being aggressive enough
Special Teams
* Tuned onside kicks to be less predictable
* Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
* Fixed an issue where the punter could line up out of place
* Adjusted cross bar collision on field goals and extra points
Other
* Tuned CPU clock management where they would let the clock run out in some cases they shouldn’t
* Fixed a bug with time of possession tracking
* Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
* Fixed a couple places where the wrong custom stadium sounds would play
* Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
* Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
* Fixed a couple infrequent game lock-ups
www.pastapadre.com/2010/08/11/ncaa-football-11-patch-2-details#more-26057
* Uniform degradation has been fixed.
* Fixed a graphical issue with TeamBuilder sideline home uniforms.
* Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
* Fixed helmet numbers for Rice and Wake Forest
Online
* Resolved an issue with Season Showdown, allowing us to turn it back on, so you’re upload failure message every time you go in/out of game is gone!
* Fixed a couple freezes related to lobbies
* Fixed voice communication in Online Dynasty Hub on PS3
* Fixed an issue that could lead to a disconnect in online play during play calling
Offense
* Fixed an issue on a couple plays where the QB would miss a hand off and run backward
* Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
* Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
* Tuned how the CPU ball carriers utilize leans and special moves so that they won’t be used in situations when they shouldn’t (e.g. a HB in the open field will not put his shoulders down when running forward)
* Tuned pass accuracy and the ability to lead a receiver
* Tweaked sideline catch animations in the end zone so that they have a bit more room to play
* Fixed an exploit where backwards passes could be overly effective
Defense
* Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
* Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
* Removed a hesitation from defensive lineman pass rush on screen plays
* Improved flat zone and deep zone coverage
* Tuned man coverage reaction to the run
* Adjusted CPU pursuit angles in some specific cases where they weren’t being aggressive enough
Special Teams
* Tuned onside kicks to be less predictable
* Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
* Fixed an issue where the punter could line up out of place
* Adjusted cross bar collision on field goals and extra points
Other
* Tuned CPU clock management where they would let the clock run out in some cases they shouldn’t
* Fixed a bug with time of possession tracking
* Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
* Fixed a couple places where the wrong custom stadium sounds would play
* Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
* Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
* Fixed a couple infrequent game lock-ups
www.pastapadre.com/2010/08/11/ncaa-football-11-patch-2-details#more-26057